Immunity: Prone removed from dragons, replaced with Immunity: Unconscious and Resist: Prone (+20).Immunity: Ground added to a large number of spirits, drakes, wurms.Dragons will now wait a minimum of three seconds at the start of combat before using a breath weapon.Added correct audio bank to animal companion antelope so it should play proper SFX now.Zahua gained +3 to con (now 17) so he has 75 attribute points like all other companions.A high level scaling option has been included for anyone that enters Act 3 at a high level.The end of the game (Act 3 and second half of Od Nua) has been revised to remove the number of "trash" encounters and increase their difficulty.The Action Bar has been reorganized so that it is easier for players to see their Per Encounter, Per Rest, and Watcher abilities.Many new creatures have been added to the Bestiary.A higher Survival skill will unlock more rest bonuses or increase the strength of existing bonuses. A higher Athletics skill increases the size of the heal. Athletics has been revamped so that it allows characters to cast Second Wind.This difficulty setting is for people that want to experience the Pillars of Eternity story without having to build a party of adventurers focused on combat. Injuries are added to characters that are knocked out in battle and are only removed by resting. Knockout Injuries have been added as an option for those that want it. There is also a new quest line that allows you to defend your claim to Caed Nua (will be released in 3.0 final).New content for the Stronghold that has you, as lord or lady of Caed Nua, decide the fate of your vassals and send your companions on new and exciting adventures.Ranger's companions are not moved into fixed positions during the Dilemma cutscenes.Drugs duration timer is influenced by intelligence in the character portrait tooltip.If you have Resting, Camping, Injury, and Maimed, all bonuses are lost when you camp.Zahua does not have Transcendent Suffering.While Camping, consumable duration is displayed improperly when a character is influenced by Consumable Duration rest effect.There is no Camping Bonus popup if party chooses to rest via dialog option.Drug Crash cooldown displayed on effect tooltip does not take into account Consumable Duration I/II effect bonus.Traps and Seals are invisible and can't be triggered. We are still performing the localizations for new content.
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